Pilotwings Resort Review

Pilotwings Resort
As a Pilotwings fanatic, Pilotwings Resort is a tough game will be able to review. I'll start off reviewing it from an independent standpoint and definately will finish off with comparisons to Pilotwings 64 for many who grew up loving that game.

Graphics:
Pilotwings Resort is extremely Wii-like. A fantastic improvement over the Nintendo DS graphics. In case you have played Wii Sports Resort you already know what to anticipate. It's obviously more pixelated than Resort, but the small screens mask this really well. I benefit from the different times of day it is possible to play through. It adds a larger sense of depth to the game as lights in buildings turn on as the game gets darker and there are different occurrences according to once you choose to play.

Audio:
Personally, i feel like the audio is not a strong point in any way. There is one audio track each for that airplane, jet-pack, and hang glider. I felt similar to this got very repetitive while i failed played increasingly more. They aren't bad by any means, nevertheless it could have been nice to possess a a bit more variety.

Sounds throughout the game are incredibly similar to Resort. When piloting the airplane (whether flying, zooming or even shooting), the sounds are identical to resort.

Gameplay:
Great gameplay while it lasts. I felt the physics inside the game were pretty accurate and not messed up unless it was my fault. This made playing and mastering the overall game more enjoyable, because i did not worry about the overall game not responding well to my commands. It had been just a matter of me getting better.

The sport starts off extremely easy when you take part in 'Training Mode'. I know Nintendo has gone to live in a far more casual audience, but I must say i don't appreciate holding their hand while they make an effort to teach me how you can play. A minimum of make this an optional mode that you can access from the title screen. However, the difficulty progresses nicely when you access Bronze, Silver, Gold, Diamond and Platinum modes. I'll say that I got three stars on EVERY mission on either the initial or second play-through. It was satisfying, but looking back, I'd have prefer to struggle a tad bit more. It's pretty easy to get three stars, but nearly impossible at times to obtain a perfect score.

Replay Value:
Very short in terms of missions. You might get three stars on every level in under 2 hours if you get the hang from it. However, the sport does have some legs into it. For starters, you can find Dioramas (In-game trophies similar to Smash Brothers trophies) that you earn by completing certain tasks, whether it's getting three stars in each and every level or by finding hidden items in Free Flight Mode.

You can even spend a long time in Free Flight mode. Here you'll choose any aircraft that you've unlocked and so are in a position to explore Wuhu Island. You will find various objectives on this mode, which range from flying through stunt rings or catching trophies and balloons. Finding balloons boosts the time you are permitted to explore, which can be very welcome considering you're initially only allowed two minutes. Ultimately, treasure hunting seem more gimmicky than fun, but that depends upon the individual. I could see it taking several hours to locate everything. One thing to note, the harder you collect, the harder modes you unlock (sunset and nighttime). There's another few surprises for fans from the series in Free Flight mode.

3D:
The 3D in the game adds a sense of depth. I might compare the 3D to a Magic Eye book. The image isn't popping out at you want you might expect, nevertheless it adds layers within the game that move away from you. It makes flying around more fun and engaging. Its a subtle addition, but when i fly through rings or gather balloons, I will tell how far they and i also feel which it does improve my ability slightly.

One disadvantage to it is that you have to train your eye to get onto it. Its much less maddening being a Magic Eye, but it does make me slightly dizzy after a while. And when you peer down at the end screen (map screen) and look back up, it requires a second to have used to it again. And when you move your head at all, you will see two hangliders as the screen distorts. Annoying, but manageable. It is a good thing you are able to turn the 3D off instantly and seamlessly though. Playing the game in 2D will not eliminate in the experience.

Comparison to Pilotwings 64:
This is how it had been difficult for me. I considered myself to be a HUGE Pilotwings 64 fan. A lot in order that I have beaten the sport on the dozen times. It absolutely was my favorite N64 game. Now, comparing the 3DS version towards the N64 version, I do not think it compares whatsoever.

First of all, Pilotwings Resort has one island to navigate. The negative effects is always that I've already lived and breathed this island with Wii Sports Resort. It's enjoyable, nevertheless it does get monotonous while you complete the game. Pilotwings 64 had FOUR islands (three being huge. I would compare Wuhu island about the 3DS to Crescent Island for Pilotwings 64, without all of the surprises. I had been very disappointed this game couldn't be creative in the own right. But I do think Nintendo wished to make the most of its Wii Sports Resort success. Wuhu doesn't even compare to Little America from N64. That level was much larger and had lots of secrets to explore (teleporting stars, gas stations, changing night to day, etc.). Which ends up in me to...

Weather. Pilotwings Resort has three different time modes...Daylight, sunset, and evening. This can be almost just like the N64 version except there isn't weather variables, for example cloudy skies, or even snow for that matter. I loved flying around Holiday Island having the ability to choose cloudy skies.

Flight modes are less diverse in Resort. Pilotwings Resort has two planes, two jet-packs, and two hangliders. There is the Wii Resort plane, but in addition a Fighter Jet plane that's really fast. The Jetpack mode also houses a Squirrel Suit in a single level that "feels" similar to skydiving in the N64 version less the parachuting. The N64 did have bonus modes; however, for example Jumble Hopper (bouncing shoes), cannon, and sky diving. I had been disappointed Nintendo didn't include these bonus modes in Resort.

Conclusion:
Pilotwings Resort is really a fun and enjoyable, but short game. You will find challenges which will remind you of Pilotwings 64. However, with only one island to explore, it's clear Nintendo is moving in the direction different from 1996 and that i guess gamers are moving like that too. It's a little sad to see games like Pilotwings 64 will probably never view a true sequel. If you want an enjoyable Flight Simulator, pick this game up. If you're a Pilotwings 64 maniac, you may be just a little disappointed.